Written by Matt Kindt
Art by Jose Luis with Sandro Ribeiro, Alisson Rodrigues and Jefte Palo
Colors by Andrew Dalhouse
Published by Valiant Entertainment LLC.
Unity #19 introduces us to Valiant’s newest villain, or one of their oldest rather – her name is War-Monger. Apparently, she’s existed for centuries, and from a very young age, she has shown an insatiable desire for violence and mayhem.
For the majority of this issue, we are presented with portions of Earth’s history in the Valiant Universe from War-Monger’s exceedingly vulgar perspective. Her name throughout the ages has become synonymous with trouble, mischief and terror. Naturally, she despises opposition, especially if any resistance that’s aimed in her direction arrives in the form of a united front. As far as we know, only one talented group in history was able to slow her down. Therefore, War-Monger adopts a tactic similar to the old Cobra Kai methodology and applies it to modern times – “STRIKE FIRST. STRIKE HARD. NO MERCY.” This invaluable lesson from the character John Kreese (played by Martin Kove), sensei of the Cobra Kai from the first Karate Kid movie, is precisely the approach War-Monger chooses to use for dealing with the threat the Unity team could eventually bring her way. I can’t say I blame her. The members of the Unity team have fought against each other, fought well independently, been through war together, dealt with a rival group, etc. They have become a synchronized unit, essentially proving to the world that no task is too small or impossible and that their success will remain undisrupted for as long as they will it…but not if War-Monger can help it…
Matt Kindt’s approach for this new story arc was certainly different in my opinion. I was not expecting the bulk of this story to be told and/or narrated from War-Monger’s point of view. I had no qualms with War-Monger’s origin story and I especially liked learning more about Earth’s past and its heroes from another era. What made me lose some interest with this script and with the War-Monger character in general was the constant censored swearing. As I was reading this issue, I was like “What the @^(% ?” Then it turned into, “OK, this $#!+ is a getting a little @^(%!#& annoying”. You get the drift. The censoring made me feel as if I was playing a game of Mad Libs; having the ability to pick and choose whatever word I saw fit.
Four different artists collaborated on this issue. Where I felt the illustration was at its best was with War-Monger’s childhood panels as well as with the adventurers of yesteryear. The colors used during War-Monger’s chaotic childhood really emphasized the barbaric environment she grew up in. The coloring, and especially the shading, during her encounter with the heroes from the Middle Ages was spectacular. It really had a medieval feel to it.
I am more than confident Kindt will deliver yet another successful Unity story arc. Of that I have no worries. Neither should you.
Until next time!