After hundreds of play-tests, development, honing, tearing down and rebuilding, Dubai is now polished up and ready for your gaming table. We love it, and we think you will too.” – Chris & Suzanne Zinsli, Cardboard Edison
Dubai: Rebuild the Ruins LIVE NOW!
The Project Artists:
Greater Than Games is privileged to be working with the following artists on this project.
Nolan N. Nasser
Previous Greater Than Games Projects Include: New Bedford, Fate of the Elder Gods, Spirit Island, and Exoplanets
Previous Work History Includes: Fantasy Flight Games, Paizo Publishing, Green Ronin, Privateer Press, Catalyst Game Labs, and Evil Hat Production
Previous Work History Includes: Fantasy Flight Games, DTP Entertainment, and Tinnitus Games
“Dubai is the best game I’ve played that hasn’t been published yet. Ever since I tried out the first version a few years ago, I’ve been excited about the day it finally gets released. The mechanics are easy-to-learn and intuitive but the decisions are complex and interesting. It’s a great game for experienced players and for gamers just getting into the hobby. Everyone should have a copy of Dubai.” – Doug Levandowski, Published Game Designer
“As with all games by the amazing duo at Cardboard Edison, Dubai is an intricate and intuitive experience. The worker placement and resource management aspects of it, combined with the unique turn system, make the game fun and addictive. I’m excited to see it with its new artwork, and looking forward to finally owning it!” – Nicole Kline, Cardboard Fortress
“Having played a lot of good prototypes while working with Unpub, it still remains a rare occurrence that I play a truly great game. Viva Java, New Bedford…Dubai. All of them struck me as amazing games after the first time I played them. I did not want to leave the event where I first played Dubai without a copy of it. For me, Dubai was that good. I found the central mechanic of the game (your worker placement) highly engaging, interactive, and unique. I loved the non-linear structure of the turns and how that flavors your strategic choices. I cannot wait to have an official copy of this game on my table.” – John Moller
About Greater Than Games, LLC
Founded in January 2011 by Christopher Badell, Adam Rebottaro, and Paul Bender, Greater Than Games, LLC designs and publishes tabletop gaming products. We here at Greater Than Games are all about making the games that we have always wanted to play.
Dice Hate Me Games was founded in 2011 by Chris Kirkman and is committed to bringing entertaining, innovative, and challenging games to the table and beyond.
Greater Than Games and Dice Hate Me Games merged in 2015, combining our powers to maximize the awesomeness of the games we publish. We love playing games and we love our ridiculous process of game creation, and we hope to continue producing high-quality tabletop games for many years to come. Our passion for boardgames, dedication to quality, and guiding life philosophies are reflected in the innovative designers, keen developers, and talented artists that we choose to work with.