Dubai: Rebuild the Ruins Kickstarter – PAX EAST ATTENDEES WILL BE ABLE TO DEMO & PLEDGE ONSITE

Cardboard Edison‘s Chris & Suzanne Zinsli partner with Greater Than Games to bring you Dubai: Rebuild the Ruins!
Dubai: Rebuild the Ruins is a tabletop board game with Worker Rotation, Worker Placement, Tile Laying, and Resource Management elements set in the year 2299 for 2 – 4 players. Players compete with unique faction powers to rebuild the ruins of the post-apocalyptic/dystopian future city of Dubai. The faction that has rebuilt the most of the city at the end of the game will rule Dubai!
Dubai: Rebuild the Ruins is built around a core mechanism that we’re extremely excited to introduce. It’s called worker rotation, and it’s something new that we think you’ll love.

After hundreds of play-tests, development, honing, tearing down and rebuilding, Dubai is now polished up and ready for your gaming table. We love it, and we think you will too.” – Chris & Suzanne Zinsli, Cardboard Edison

The Story of Dubai: Rebuild the Ruins
THE YEAR IS 2299. THE GREAT WAR IS NOW JUST A DISTANT MEMORY IN THE MINDS OF ALL BUT THE ELDEST AMONG US.
Battles led to the splintering of the people living in the surrounding areas of The Shining City while one faction remained – the Hazimin. The Hazimin have done what they can to keep their still-glistening tower standing tall. However, though their monumental home of the Burj Khalifa is impressive, their numbers are few.
Even as new generations grow to power, the ruins of Dubai are at the heart of all conflicts among the factions of the wasteland. With the Burj Khalifa standing as a beacon of what once was – a promise of what could be again – the new leaders of each faction have decided it is time to reclaim the city and win back the allegiance of the people … and become the leaders of Dubai.
Power over the city will be decided by the people, and only with control of the city can one faction establish their dominance. As your faction’s leader, it is up to you to turn the ruins of the diamond of the desert into a new home for your people and all people. But your faction’s control must outreach that of other factions to ensure that you rule and rebuild the ruins in the city of Dubai.

Dubai: Rebuild the Ruins LIVE NOW!

For live updates, follow Greater Than Games on Twitter  (www.twitter.com/GTGamesLLC) or on Facebook (www.facebook.com/GreaterThanGames).

The Project Artists:

Greater Than Games is privileged to be working with the following artists on this project.

Nolan N. Nasser
Previous Greater Than Games Projects Include: New Bedford, Fate of the Elder Gods, Spirit Island, and Exoplanets

Damon Westenhofer
Previous Work History Includes: Fantasy Flight Games, Paizo Publishing, Green Ronin, Privateer Press, Catalyst Game Labs, and Evil Hat Production

Oliver Specht
Previous Work History Includes: Fantasy Flight Games, DTP Entertainment, and Tinnitus Games

Testimonials:

“Dubai is the best game I’ve played that hasn’t been published yet. Ever since I tried out the first version a few years ago, I’ve been excited about the day it finally gets released. The mechanics are easy-to-learn and intuitive but the decisions are complex and interesting. It’s a great game for experienced players and for gamers just getting into the hobby. Everyone should have a copy of Dubai.” – Doug Levandowski, Published Game Designer

“As with all games by the amazing duo at Cardboard Edison, Dubai is an intricate and intuitive experience. The worker placement and resource management aspects of it, combined with the unique turn system, make the game fun and addictive. I’m excited to see it with its new artwork, and looking forward to finally owning it!” – Nicole Kline, Cardboard Fortress

“Having played a lot of good prototypes while working with Unpub, it still remains a rare occurrence that I play a truly great game. Viva Java, New Bedford…Dubai. All of them struck me as amazing games after the first time I played them. I did not want to leave the event where I first played Dubai without a copy of it. For me, Dubai was that good. I found the central mechanic of the game (your worker placement) highly engaging, interactive, and unique. I loved the non-linear structure of the turns and how that flavors your strategic choices. I cannot wait to have an official copy of this game on my table.” – John Moller

About Greater Than Games, LLC

Founded in January 2011 by Christopher Badell, Adam Rebottaro, and Paul Bender, Greater Than Games, LLC designs and publishes tabletop gaming products. We here at Greater Than Games are all about making the games that we have always wanted to play.

Dice Hate Me Games was founded in 2011 by Chris Kirkman and is committed to bringing entertaining, innovative, and challenging games to the table and beyond.

Greater Than Games and Dice Hate Me Games merged in 2015, combining our powers to maximize the awesomeness of the games we publish. We love playing games and we love our ridiculous process of game creation, and we hope to continue producing high-quality tabletop games for many years to come. Our passion for boardgames, dedication to quality, and guiding life philosophies are reflected in the innovative designers, keen developers, and talented artists that we choose to work with.

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