You move into a new suburb, and realize your neighbor is hiding something in his basement. The only way to find out what it is, is to sneak into his house.
The problem is that the Neighbor has an advanced AI that learns from your every move. He will place traps, anticipate your movement, and scare the crap out of you. I guarantee it.
This is Hello Neighbor, a game by tinyBuild and Dynamic Pixels.
About the game and its development
Developed by Dynamic Pixels in Russia, Hello Neighbor has been in development for some time. You may have seen some videos or screenshots before. Past year the project was in limbo until I played their original prototype and fell in love with the concept. TinyBuild is fully backing the dev team, and we’re collectively going full-speed towards releasing next summer.
The development philosophy will be very similar to Party Hard — we will constantly be sending out builds for everyone to play, and obsessively adapt to what works and doesn’t.
You can find the game on Steam: http://store.steampowered.com/app/521890
Hello Neighbor is by far our biggest project yet. We’ve always been reinvesting everything we make into brave new games. Our first game No Time to Explain funded our way into SpeedRunners, and SpeedRunners helped us morph into a publisher, bringing you games like Party Hard, Punch Club, The Final Station, and Clustertruck.