Another thing that influenced the game is, at the time, I was doing speeches on manga in Seattle libraries. I got tired of just talking about history and I decided to turn it into an interactive presentation where people draw their own comics, using the rules that became Mangaka and later Cartooner. It was one thing playing the game with our tabletop-nerd friends, but playing it with an audience of tweens and teens and people who aren’t necessarily into games was a real eye-opener…we were encouraged by how much people liked it! If you don’t make it a “whose art is best” competition– which Mangaka and Cartooner never was, the rules aren’t based on how good your art is — most people really like drawing comics. We playtested it from 2011 to 2015, and made it better and better, and then after we Kickstarted Mangaka in 2015 we went to work on the standalone sequel, Cartooner.
Jason and Jumana’s Kickstarter campaign for Cartooner will end on SUNDAY, December 17th! Please check it out and show them some support HERE!