New One-of-a-Kind Service Platform Solves Cloud Gaming’s Four Biggest Challenges, Quietly Attracts Over 400,000 Users While in Stealth Mode
LiquidSky – a provider of high-performance cloud-based gaming, processing and remote desktop services – today announces the launch of their premier Desktop-as-a-Service (DaaS) platform. This one-of-a-kind solution uniquely solves the four biggest issues that have plagued other cloud-based gaming services: high latency, high cost, limited scalability and a finite catalog of supported games. LiquidSky lets gamers play the latest AAA PC titles nearly anywhere, anytime on a wide range of desktop and mobile devices, requiring neither custom nor expensive additional hardware. But don’t take our word for it: despite operating in stealth mode, LiquidSky has already attracted over 400,000 beta users.
LiquidSky customers access their very own cloud-based “SkyComputer” – a dedicated high-spec Windows gaming PC with up to a terabyte of online storage – using almost any Android, Mac, Linux or Windows device. Requiring neither a proprietary storefront nor any custom integration, LiquidSky customers may download and play any PC game or high-performance application they choose from portals like Steam, BattleNet, Uplay and Origin. If a game runs on Windows, LiquidSky supports it!
With data centers located globally, LiquidSky offers unmatched latency streams with resolutions up to 1080p at 60 FPS (frames per second). LiquidSky also supports all major USB controllers, including Microsoft’s Xbox PC controllers, webcams, USB storage devices and microphones, delivering a smooth desktop-like gaming experience through state-of-the-art cloud technology.
“I was frustrated watching companies repeat the same mistakes and fed up with subpar experiences that were expensive, required proprietary hardware, or kept me from playing the latest gaming titles,” explains LiquidSky’s founder and CEO, Ian McLoughlin. “I was looking for a top-notch experience. Not finding one that fit the bill, I conceived LiquidSky to tackle the shortcomings that plagued other cloud-gaming services.”
McLoughlin was soon joined by Wayin founder Scott Johnston. Together, they recruited Scott McNealy (co-founder, Sun Microsystems) and LiquidSky Chairman of the Board Bill Raduchel (former Sun Microsystems and AOL-Time Warner senior executive) to their leadership and advisory teams, collectively building a well-funded and sound technology base upon which to launch and grow their company.
“I’m thrilled to be able to offer my experience, relationships, and financial backing to a company as exciting as LiquidSky,” added Scott McNealy, co-founder of Sun Microsystems and advisor to LiquidSky. “While the company is currently focused first-and-foremost on the fast-paced interactive entertainment field, the positive potential of LiquidSky’s technology for business applications and the educational field is equally staggering.”
Customers can purchase LiquidSky access via a pay-as-you-go plan for as little as $0.50 a “SkyCredit” (typically an hour of play) with a ten SkyCredit purchase minimum. The more comprehensive “Gamer” and “Unlimited” subscription plans currently cost $14.99 or $39.99 a month and offer 500GB or 1TB storage, respectively. For more information on LiquidSky membership plans, please visithttps://liquidsky.tv/en/
Four key issues traditionally plague cloud gaming: high latency, high cost, limited scalability and a finite catalog of supported games. LiquidSky has solved all four. Our mission is to dramatically lower costs and increase the efficiency of computing by giving users access to all the computing power they need — in the cloud; or, in our case, the Sky! There’s no need to buy expensive hardware in order to play the latest PC AAA games or run performance-intensive applications. Just borrow the computing power you need from us.
Welcome to the Sky! For more information, please visit https://liquidsky.tv.