LiquidSky — a first of its kind Gaming-as-a-Service (GaaS) platform that uniquely solves the biggest hurdles previous cloud-gaming platforms faced: high latency, high cost, limited scalability and a finite catalog of supported games — held its inaugural CES keynote on January 6th, 2017 in Las Vegas. During the keynote, LiquidSky announced a number of new services, new products and significant enhancements to their already industry-leading platform that makes it possible to play any PC title — from indie to AAA blockbusters — on Android, Mac, Linux and even low-spec Windows devices. LiquidSky will gain significant new functionality and features, including an all-new free-to-play model that effectively introduces high-end PC gaming at no cost to gamers worldwide beginning in March 2017.
“From the beginning, LiquidSky has committed itself to changing the gaming status quo,” said Ian McLoughlin, LiquidSky’s co-founder and CEO. “By delivering the power of an ultra gaming PC to nearly any device for free, with the convenience and simplicity of consoles, we’ve made gaming more accessible than ever. Gamers across the world can finally enjoy experiences previously unavailable to them at home or on-the-go through the power of LiquidSky.”
“High-end PC gaming, as well as console gaming, is a luxury still out of reach for many,” noted Jason Kirby, LiquidSky’s Chief Marketing Officer. “LiquidSky is changing that through our F2P access model — already popular in mobile and online gaming — allowing gamers to turn their existing devices effectively into a high-end PC gaming system.” He added,”Developers and publishers will also benefit from LiquidSky, as their legitimately purchased games can now be enjoyed securely by significantly more gamers, including those that previously couldn’t afford the hardware required to enjoy full-performance PC games on optimum settings.“