Review: Geek-Girl #4

The next issue of Geek-Girl is out this week and things finally kind of fall into place.  With Summer taking a beating, Ruby has finally put the glasses back on and saved the day.  Now, it’s team-up time twice as the Geek-girls hit the town, and later Neon Girl needs some help to take on the League of Larcenists, regardless of where they are getting their tech.

With all the chaos that has surrounded events in the series, it’s good to see that Ruby and Summer are getting some quality downtime. Of course, this being the comics, the party night does tend to end and there is always the day job to get back to, hangover and all.

Series creator Sam Johnson continues to weave his word, leading his ladies through another battle; that of constitution versus the dreaded night out, with the night out winning.  For those wanting to know what happened on said night, maybe Johnson can give us a One Night One-Shot!  Regardless, we do get to see a level of impact as Ruby struggles yet manages to help Neon Girl.  But with a split in the League, is there more going on behind the scenes?  The dialogue works as always as the story progresses.  It seems that Johnson is again focusing on Ruby, which is fine given that she spent the first half of this series in a coma.  But the impact of that is that Summer feels like she is fading into the background.  There is also a lack of the clumsiness that has previously come with using the glasses.  Will this feature be back down the line?

The art is again supplied by Carlos Granda.  Now, in previous issues I have enjoyed the elements of cheesecake that Granda has brought to the book.  In fact, with today’s focus on what constitutes acceptable form, you could say that this style is a bit of a throwback, almost an homage of sorts to days long gone.  There is a problem however; this time around the art feels a little rushed, almost incomplete in places.  In addition, the camera angles chosen seem to encourage the character’s to be seen head to toe, which may be a choice to minimise the need for back grounds but it actually stunts the size of the characters.  Chunlin Zhao continues to supply the colors again, keeping the scheme consistent with previous issues.  Letters are provided by Paul McLaren who provides a font that is easy to read and keeps the dialogue moving along.

Geek-Girl has continued to gain traction, thanks to great storytelling, and a constant social media presence.  The books are available on schedule (large publishers and names please take note) with, for the most part, consistent quality.  The fact that this issue, in my opinion, seems a little less well put together than previous issues should not detract from the quality of the whole run so far!

Geek-Girl #4 is Out Now and available at www.geekgirlcomics.com and www.comixology.com

Writing – 3.5 Stars
Art – 3 Stars
Colors – 3.5 Stars

[yasr_overall_rating size=”large”]

Written by;  Sam Johnson
Art by; Carlos Granda
Colors by; Chunlin Zhao
Letters by; Paul McLaren
Published by; Markosia Enterprises Ltd

 

Author Profile

Johnny "The Machine" Hughes
I am a long time comic book fan, being first introduced to Batman in the mid to late 70's. This led to a appreciation of classic artists like Neal Adams and Jim Aparo. Moving through the decades that followed, I have a working knowledge of a huge raft of characters with a fondness for old school characters like JSA and The Shadow

Currently reading a slew of Bat Books, enjoying a mini Marvel revival, and the host of The Definative Crusade and Outside the Panels whilst also appearing on No-Prize Podcast on the Undercover Capes Podcast Network
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