Exclusive Levels, Skins and Controller Features Coming to PlayStation 4
Death Squared, a cooperative puzzle game where players guide defenseless robots through a series of mazes filled with deadly traps, will come to PlayStation 4 in Q1 2017 simultaneously alongside the previously-announced Xbox One and PC versions.
The PlayStation 4 version will receive exclusive levels, robot skins and silly controller features to distinguish itself from the Xbox One release, which will have exclusive levels of its own.
Danger lurks around every corner in Death Squared‘s series of intricate puzzles. Teams of two or four simultaneously and individually guide robots to their respective color-coded waypoints, and all must reach the end for the group to achieve victory.
At its core, Death Squared is about communication and experimentation. One false move can trigger hidden hazards and the fun is learning each stage’s “rules” through trial, error and cooperation. Instantaneous respawns help players put newly-gained knowledge about a level’s pitfalls to quick use.
With an emphasis on teamwork, Death Squared is best enjoyed as a multiplayer experience. Solo players and parties of two can play through the story mode, while more chaotic stages await groups of four with specially-designed “party chaos” challenges unseen in the main campaign.
“The reception to Death Squared has been amazing from groups of all sizes and skill levels,” said Patrick Cook, lead designer, SMG Studio. “It’s been a lot of fun to watch the many different groups of players approach our puzzles. Every team has its own dynamic. Strangers at conventions start high-fiving, couples have an equal share in a level’s success. I think everyone can get behind comradery in the face of adversity.”
Death Squared will be at RTX Sydney for hands-on sessions with all-new stages. The game will also be playable at PAX South, where SMG Studio will debut PlayStation 4 and Xbox One-exclusive levels, as well as story sequences featuring the vocal talents of Mick Lauer.
About SMG Studio
SMG’s core team launched the studio in 2013 after working together for several years. The 15-person Sydney, Australia-based developer strives to create original and innovative experiences with a strong sense of humor.